Glen Knight

NYC Based IT Professional

So Many Options, So Little Time

gaming languages game development gaming

gaming languages game development gamingSo many language/framework options, so little testing time, that is. Recently, two projects I was working on drove me to check out a breadth of languages and/or frameworks to handle cross-platform development. While Unity and Unreal have traditionally been my game platforms of choice and I typically use Xamarin for cross-platform (though native development is […]

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